Frequently Asked Questions (FAQ)

  • How do I install GLS and integrate it into my project? After purchase and installation through the Marketplace, simply add GLS to your project via the Plugin Manager. Detailed steps are in the Quick Start section.

  • Can I use GLS in shipping builds? Yes, GLS supports logging in shipping builds, allowing you to view all logs directly in the game.

  • How do I set up GLS_LOG macros and log filtering? You can use GLS_LOG for logging with filtering by classes, objects, and categories. All parameters are configured in the Settings section.

  • What platforms are supported? GLS works on Windows, Linux, Android, and supports consoles like PS5 and Xbox, as well as Mac and iOS (in progress).

  • What if I want to compile GLS for consoles? To compile for consoles or Mac/iOS, move the plugin from the Marketplace folder to your project and compile manually.

  • How can I gather logs from remote devices? GLS supports collecting logs from devices that aren’t physically accessible, which is especially useful for remote testers.

  • Are there limitations on the number of logs processed? By default, GLS processes up to 1000 logs per frame, but this number can be adjusted in the plugin settings.

  • Can I export logs? Yes, you can save logs to a file or copy them to the clipboard for further analysis.

  • How does GLS improve QA testing? QA testers can quickly find errors in the application, copy logs, and send them to the team, speeding up the testing process.

  • Where can I get support for GLS? We provide support through our Discord and via email (gamelogssystem@gmail.com).

  • How do I change the number of logs displayed in the overlay? You can configure the number of logs in the GLS settings, adjusting the limit for logs per frame.

  • How do I restore default settings? You can reset all GLS settings through the configuration file or plugin interface.

  • Can I use GLS to output game messages (PrintString)? Yes, GLS supports the PrintStringToGLS function for outputting game messages with custom categories.

  • What should I do if GLS doesn’t work after updating Unreal Engine? Make sure you’re using a compatible version of GLS. We release updates to support the latest Unreal Engine versions.

  • How can I update GLS to a new version? You can update the plugin through the Unreal Marketplace by downloading the latest version.

  • Does GLS support hotkeys for quick access? Yes, you can open GLS using the key combination specified in the settings (default is ALT + SHIFT + G).

  • Can I customize the display of time and frames in logs? Yes, you can configure the display of time, frames, and other parameters for each log.

  • How do I set up log category presets for different tabs? You can configure your filters and categories for each tab, creating presets for various tasks.

  • Is GLS compatible with different versions of Unreal Engine? The plugin supports Unreal Engine versions 5.2, 5.3, and 5.4, and is regularly updated for new versions.

  • Can I customize the colors and layout of the overlay? GLS offers customization options for the interface, including log colors and tab layouts.

Last updated